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작성일 : 07-05-06 16:21
여기 있는 글들중에서
 글쓴이 : 조형우
조회 : 2,510  

fglrx라는 이름으로 시작되는 드라이버입니다.
FireGL Radeon for X의 이니셜으로 판단됩니다만 아무튼,
파일을 받아서 / 에서 압축을 풀어줍니다.

tar xvfz fglrx....

그리고 압축이 풀린 디렉터리로 이동합니다.

cd /lib/modules/fglrx/

그 뒤, ls를 해보면 build_mod가 있는데 이곳으로 이동해서 모듈을 생성해줘야합니다.

cd build_mod

./make.sh

영문 메시지가 나오고 작업이 끝납니다(몇 초 안걸려요)

그럼 cd ..로 해서 상위 디렉터리로 이동한 다음 아래의 명령을 실행시켜줍니다.

./make_install.sh

그럼 fglrx 모듈이 설치가 됩니다. 그리고 fglrxconfig를 실행시켜서 X를

설정해줘야하는데 그리 어렵진 않습니다.

휴~ 설정내용을 그대로 올려야겠군요... :)

일단, 위의 모듈을 설치하려면 반드시 커널 소스가 설치되어있어야합니다.

==============================================================================
ATI - FIRE GL - BE THE CREATOR
==============================================================================

This program will create the ATI "XF86Config-4" file
- based on your selections - for the below listed boardtypes...

- ATI Radeon 8500 / 9100
- ATI FireGL 8700 / 8800 / E1
- ATI FireGL T2
- ATI Radeon 9000
- ATI Radeon 9200
- ATI Radeon 9500
- ATI Radeon 9600
- ATI Radeon 9700
- ATI Radeon 9800
- ATI FireGL Z1 / X1 / X2
- ATI Mobility M9
- ATI Mobility FireGL 9000
- ATI Mobility M9PLUS

The "XF86Config-4" file usually resides in /etc/X11.

Press [Enter] to continue, press 'q'&[Enter] or [Ctrl]+'c' to abort.

=> 엔터를 치고 넘어갑니다.
==============================================================================
Mouse
==============================================================================

Specify the mouse port type. Choose one from the following list:

1. Serial Port
2. PS/2 or USB with PS/2 protocol
3. Inport Bus

Enter the number for your port type: [2]

=> 대부분의 마우스가 PS/2니깐 여기서도 그냥 엔터를 칩니다.

Specify the mouse model. Choose one from the following list:

1. PS/2 Mouse (X11 generic ps/2 mouse driver)
2. PS/2 Wheel Mouse (X11 generic ps/2 wheel mouse driver)
3. Microsoft Intellimouse (PS2)
4. Microsoft IntelliMouse Explorer (PS2)
5. Kensington ThinkingMouse (PS2)
6. Logitech MouseManPlus (PS2)
7. Alps Glidepoint PS/2 Touchpad
8. Genius NetMouse
9. Genius NetScroll

Enter the number for your mouse model: [2]

=> PS/2의 종류를 정하는 부분인데 휠 마우스라면 그냥 엔터를 칩니다.

If your mouse has only two buttons, it is recommended that you enable
Emulate3Buttons.

Do you want to enable Emulate3Buttons (y/n)? [n]

=> X-Windows는 마우스 버튼을 3개를 쓰기 때문에 2버튼 마우스를 3버튼
처럼 에뮬레이션 해주는 기능인데 휠마우스는 휠버튼도 하나의 버튼으로
쓰이기 때문에 엔터를 쳐줍니다.

Now give the full device name that the mouse is connected to, for example
/dev/tty00 or /dev/mouse or /dev/psaux (includes IBM Laptops).

Mouse device: [/dev/mouse]

=> 여기도 그냥 엔터

==============================================================================
Keyboard
==============================================================================

Please select one of the following keyboard types that is the better
description of your keyboard. If nothing really matches,
choose 1 (Generic 101-key PC)

1. Generic 101-key PC
2. Generic 102-key (Intl) PC
3. Generic 104-key PC
4. Generic 105-key (Intl) PC
5. Dell 101-key PC
6. Everex STEPnote
7. Keytronic FlexPro
8. Microsoft Natural
9. Northgate OmniKey 101
10. Winbook Model XP5
11. Japanese 106-key
12. PC-98xx Series

Enter a number to choose the keyboard type: [1]

=> 키보드 타입을 지정하는 부분입니다. 1번에서 4번 사이에서 골라주면 됩니다
101키를 선택해줍니다. (1)

Please select the layout corresponding to your keyboard

1. U.S. English
2. U.S. English w/ISO9995-3
3. Belgian
4. Bulgarian
5. Canadian
6. Czechoslovakian
7. German
8. Swiss German
9. Danish
10. Spanish
11. Finnish
12. French
13. Swiss French
14. United Kingdom
15. Hungarian
16. Italian
17. Japanese
18. Norwegian

Press [Enter] for the next page or
enter the number for your keyboard layout country:

=> 키보드의 국가를 선택해주는데 우리가 쓰는 키보드는 US이므로 (1)번을
선택합니다.

==============================================================================
FireGL Display Settings
==============================================================================

Quad Buffer Stereo ("Active Stereo"):

This driver does support Quad Buffer Stereo ("Active Stereo")
in combination with a CRT monitor (refresh rate abt. 100 to 120 Hz)
and the appropiate stereo viewing subsystem hardware. This can be
e.g. a shutter glasses system (infrared or wired) or an active
polarisation device paired with passive stereo polarization glasses.

Do you want to enable "Quad Buffer Stereo" (y/n)? [n]

=> 여기서부터 라데온의 기능에 대한 설정을 합니다. 전 이러한 부분은 전혀
몰라서 그냥 n을 하고 넘어갔습니다. 일단 n을 하고 넘어가신 뒤, X가 잘 뜨면
다시 fglrxconfig를 실행해서 하나하나 옵션을 줘보는 식으로 해보세요. (n)

==============================================================================
TV out Configuration
==============================================================================

Do you want to enable TV out (y/n)? [n]

=> TV out의 활성화를 묻는 옵션입니다.

==============================================================================
FireGL Screen Layout
==============================================================================

------------------------------------------------------------------------------
| Maximum resolution for OpenGL operation |
| |
| - R200 chip family (Radeon 8500-9100 Pro, FireGL 8700/8800/E1): |
| 2048x2048 |
| - R300 chip family (Radeon 9500-9700 Pro, FireGL T2/Z1/X1/X2): |
| 2560x2560 |
------------------------------------------------------------------------------

Choose configuration from the list below

1. Single Head (1 screen, second dark)
2. Laptop Mode (Ability to toggle between internal / external screen)
3. Clone Mode (2 screens - same content)
4. Big Desktop (2 screens - one framebuffer)
5. Dual Head (2 screens - two drivers)

Enter the number for your configuration: [1]

=> 그래픽 카드의 헤드가 두 개이거나 혹은 다중 디스플레이를 이용하기 위한
옵션입니다. 그냥 모니터 하나하고만 쓰려면 1을 선택합니다. (1)


==============================================================================
Monitor Settings
==============================================================================

Now we want to set the specifications of the monitor(s). The two critical
parameters are the vertical refresh rate, which is the rate at which the
the whole screen is refreshed, and most importantly the horizontal sync rate,
which is the rate at which scanlines are displayed.

The valid range for horizontal sync and vertical sync should be documented
in the manual of your monitor. If in doubt, check the monitor database
/usr/X11R6/lib/X11/doc/Monitors to see if your monitor is there.

Press [Enter] to continue, press 'q'&[Enter] or [Ctrl]+'c' to abort.

=> 엔터

You must indicate the horizontal sync range of your monitor. You can either
select one of the predefined ranges below that correspond to industry-
standard monitor types, or give a specific range.

It is VERY IMPORTANT that you do not specify a monitor type with a horizontal
sync range that is beyond the capabilities of your monitor. If in doubt,
choose a conservative setting.

hsync in kHz; monitor type with characteristic modes
1. 31.5 ; up to 640x480 @ 60 Hz (VGA)
2. 31.5 - 37.9; up to 800x600 @ 60 Hz (SVGA)
3. 31.5 - 48.4; up to 1024x768 @ 60 Hz (XGA)
4. 31.5 - 60.0; up to 1024x768 @ 75 Hz (XGA)
5. 31.5 - 68.7; up to 1024x768 @ 85 Hz (XGA)
6. 31.5 - 80.5; up to 1280x1024 @ 75 Hz (SXGA)
7. 31.5 - 91.1; up to 1280x1024 @ 85 Hz (SXGA)
8. Enter your own horizontal sync range

Enter your choice (1-8): [1]

모니터의 수평 주파수를 설정합니다. 8번을 눌러서 직접 입력해줘야하는데
먼저 자신이 쓰는 모니터의 수직/수평 주파수를 알고 있어야합니다.
제가 사용하는 LG 플래트론 775FT(17인치)는 30-70입니다. (8)

Please enter the horizontal sync range of your monitor, in the format used
in the table of monitor types above. You can either specify one or more
continuous ranges (e.g. 15-25, 30-50), or one or more fixed sync frequencies.

Horizontal sync range: 30-70

=> 30-70

You must indicate the vertical sync range of your monitor. You can either
select one of the predefined ranges below or give a specific range.

1. 20 - 60 (e.g. slow scan flat panels with DVI cable)
2. 50 - 70 (VGA)
3. 60 - 75
4. 60 - 85
5. 60 - 100
6. Specify your own vertical sync range

Enter your choice: [1]

=> 수평 주파수를 입력합니다. 역시 수동으로 설정합니다. (6)

Vertical sync range: 50-160

=> LG 플래트론 775FT는 50-160입니다.


==============================================================================
Display Modes
==============================================================================

The default resolution that the server will start-up with will be the first
listed mode that can be supported by the monitor and card.
Currently it is set to:

"640x480" for 24-bit

Modes that cannot be supported due to monitor or clock constraints will
be automatically skipped by the server.

1. Change the modes for 24-bit (24-bit color)
2. The modes are OK, continue.

Enter your choice:

=> X-windows의 해상도를 설정합니다. 기본설정은 640x480에 24비트 컬러입니다.
화면 크기를 조절하려면 1을 누릅니다. (1)

Select your modes from the following list:

1 "640x480"
2 "800x600"
3 "1024x768"
4 "1152x864"
5 "1280x960"
6 "1280x1024"
7 "1400x1050"
8 "1600x1200"
9 "1792x1344"

Please list the digits and characters for the modes that you want to use.
For example, '632' selects "1280x1024" "1024x768" "800x600", with
the default mode of "1280x1024".

Which modes do you want?

=> 전 6번을 사용합니다. (6)

The default resolution that the server will start-up with will be the first
listed mode that can be supported by the monitor and card.
Currently it is set to:

"1280x1024" for 24-bit

Modes that cannot be supported due to monitor or clock constraints will
be automatically skipped by the server.

1. Change the modes for 24-bit (24-bit color)
2. The modes are OK, continue.

Enter your choice:

=> 2를 눌러 다음으로 넘어갑니다 (2)

You can have a virtual screen (desktop), which is screen area that is larger
than the physical screen and which is panned by moving the mouse to the edge
of the screen. The largest resolution in the modelist is used for any of the
listed resolution with less dimensions. Each color depth can have a
differently-sized virtual screen. Virtual screens resolutions are set
for each color depth separately.


Note: This grafics adapter will always select the maximum
x and y resolution as the default virtual desktop resolution.
This complies with general X11 specifications. see "man XF86Config".

Do you want to use a virtual desktop where the dimensions are bigger
than your maximum x and y screen resolution? (y/n) [n]

=> 그냥 엔터를 치고 넘어갑니다. y를 할 경우 경우에 따라서 상당히 짜증이
날 수도 있습니다(설명하기가 쫌 귀찮습니다. 이해해주세요)


==============================================================================
Direct Rendering Interface Restrictions
==============================================================================

Please specify which restriction sheme you want to implement:

1. no restrictions - any user has access to the OpenGL ICD
2. limited to group 'users' - only group members can access the OpenGL ICD
3. limited to group 'root' - only group members can access the OpenGL ICD
4. limited to group 'video' - only group members can access the OpenGL ICD
5. limited to group 'dri' - only group members can access the OpenGL ICD

Enter the number for your default user restrictions: [1]

=> dri에 대한 퍼미션 관련 부분인데 전 잘 몰라서 1번을 선택했습니다.
(그냥 엔터)

==============================================================================
Application Profiles
==============================================================================

Please select application specific profile:

1. Default
2. Individual Configuration of Capabilities
3. Maya
4. SOFTIMAGE|XSI
5. SOFTIMAGE|3D
6. Houdini 4.0
7. Houdini 5.0
8. Houdini 5.5

Enter the number for your profile: [1]

=> 특정 그래픽 소프트웨어의 프로필 파일을 선택해주는 것입니다. (1)

==============================================================================
Advanced Feature Settings
==============================================================================

Do you want to initialize xfree86-dga (y/n)? [n]

=> Direct Graphic Access에 대한 지원 내용입니다. y로 할 경우 X가 뜨지 않을
수도 있으니 일단 n로 해놓고 잘되면 해보시길 바랍니다. (n)


Do you want to export pseudo color visuals (y/n)? [n]

=> 잘 모르겠습니다. 뭔지 알아보기 귀찮아서 저는 그냥 n으로 했습니다.
(사실 리눅스에서 화려한 그래픽은 저에겐 전혀 필요 없거든요)


Do you want to synchronize buffer swaps
with the vertical sync signal (y/n)? [n]

=> 역시 마찬가지입니다. (n)


Full Scene Anti Aliasing
Do you want to force multi sample visuals for every OpenGL application? (y/n)? [n]

=> OpenGL 어플리케이션에 대해 앤티 앨리어싱을 적용할 것인가를 묻는 것
같습니다만 전 당연히 n입니다.


Disable FSAA Gamma (y/n)? [n]

=> 뭔지 모르겠습니다. (n)


Customize FSAA Multi Sample Position (y/n)? [n]

=> 역시 마찬가지 (n)


TLS Method: *** this only applys to the FireGL workstation boards ***

The grafics driver supports two different methods of thread local storage.
The first method is fast but might immediately abort when used with
WineX, VM emulators or some other advanced programming tools.
The second method is up to 10% slower in a few rendering cases
but does nicely cope with any sort of exotic software.

For more details on this topic, please see the readme.

If not totally sure about your needs, then please select "0 - default".

0 - default (FireGL workstation boards: fast)
1 - fast operation (only for standard gnu C/C++ OpenGL applications)
2 - compatible operation (for WineX, VM emulators and some profilers)

Which storage method do you want to use? [0]

=> 특정 어플리케이션과 관계된 것 같은데 전 디폴트로 했습니다. (0)


External AGPGART module:

It is possible (but not recommended) to turn off the usage of
built-in agp support of the provided fglrx kernel module and
use the external AGP GART module (agpgart.o) of the Linux kernel.
If you want to use the external module then ensure that it loads
prior to the drivers full startup. In order to manually load the
external agpgart module execute this on the commandline (as root):
/sbin/insmod agpgart
or alternatively configure your system to auto load the module.

Do you want to use the external AGP GART module (y/n)? [n]

=> 제 시스템의 경우 AGP gart를 활성화시키지 않으면 문제가 생겨서 이건
y 로 했습니다. 대부분 y로 합니다. (y)


==============================================================================
Finish
==============================================================================

I am going to write the XF86Config-4 file now. Make sure you don't accidently
overwrite a previously configured one.

Do you want it written to the current directory as 'XF86Config-4'? (y/n)

설정이 다 끝났으니 저장할 것인지를 묻습니다. y

 

 

 

 

 

 

 

플스2와 관련있는 항목 없나요????

그리고 플스2 dvd 파일 확장자는 뭔지 알려줬으면 좋겠습니다.


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